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6th-level transmutation
Casting Time 1 action
Range Self
Components V S
Duration Conc. Up to 10 minutes

Until the spell ends, you gain the following benefits:

  • You shed bright light in a 30-foot radius, and dim light for an additional 30 feet.
  • You are immune to fire damage and have resistance to cold damage.
  • Any creature that moves within 5 feet of you for the first time on a turn or ends it there takes 1d10 fire damage.
  • You can use your action to create a line of fire 15 feet long and 5 feet wide extending from you. Each creature in the line must make a Dexterity save. A creature takes 4d8 fire damage on a failed save, or half as much on a success.