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A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals table shows each animal’s speed and base carrying capacity.


An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.


Mounts other than those listed here are available in the worlds of D&D, but they are rare and not normally available for purchase.
These include flying mounts (pegasi, griffons, hippogriffs, and similar animals) and even aquatic mounts (giant sea horses, for example).
Acquiring such a mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself.

Barding. Barding is armor designed to protect an animal’s head, neck, chest, and body.
Any type of armor shown on the Armor table in this chapter can be purchased as barding.
The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

Saddles. A military saddle braces the rider, helping you keep your seat on an active mount in battle.
It gives you advantage on any check you make to remain mounted.
An exotic saddle is required for riding any aquatic or flying mount.

Vehicle Proficiency. If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.

Rowed Vessels. Keelboats and rowboats are used on lakes and rivers.
If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle.
These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores.
A rowboat weighs 100 pounds, in case adventurers carry it over land.

Mounts and Other Animals

Item Cost Speed Capacity
Camel 50 gp 50 ft. 480 lbs.
Donkey or mule 8 gp 40 ft. 420 lbs.
Elephant 200 gp 40 ft. 1,320 lbs.
Horse, draft 50 gp 40 ft. 540 lbs.
Horse, riding 75 gp 60 ft. 480 lbs.
Mastiff 25 gp 40 ft. 195 lbs.
Pony 30 gp 40 ft. 225 lbs.
Warhorse 400 gp 60 ft. 540 lbs.

Tack, Harness and Drawn Vehicles

Item Cost Weight
Barding x4 x2
Bit and bridle 2 gp 1 lbs.
Carriage 100 gp 600 lbs.
Cart 15 gp 200 lbs.
Chariot 250 gp 100 lbs.
Feed (per day) 5 cp 10 lbs.
Griffon Feed (per day) 20 cp 10 Ibs.
Saddle
     Exotic 60 gp 40 lbs.
     Military 20 gp 30 lbs.
     Pack 5 gp 15 lbs.
     Riding 10 gp 25 lbs.
Saddlebags 4 gp 8 lbs.
Sled 20 gp 300 lbs.
Stabling (per day) 5 sp -
Wagon 35 gp 400 lbs.

Waterborne Vehicles

Item Cost Speed
Galley 30,000 gp 4 mph
Keelboat 3,000 gp 1 mph
Longship 10,000 gp 3 mph
Rowboat 50 gp 1 1/2 mph
Sailing ship 10,000 gp 2 mph
Warship 25,000 gp 2 1/2 mph