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These are the spells that the Ranger class can learn. For a list of every spell, see List of Spells.

1st Level

Name School Casting Time Save Ritual Conc.
Absorb Elements Abjuration 1 reaction
Alarm Abjuration 1 minute Yes
Animal Friendship Enchantment 1 action WIS
Beast Bond Divination 1 action Yes
Cure Wounds Evocation 1 action
Detect Magic Divination 1 action Yes Yes
Detect Poison and Disease Divination 1 action Yes Yes
Ensnaring Strike Conjuration 1 bonus action STR Yes
Fog Cloud Conjuration 1 action Yes
Goodberry Transmutation 1 action
Hail of Thorns Conjuration 1 bonus action DEX Yes
Hunter's Mark Divination 1 bonus action Yes
Jump Transmutation 1 action
Longstrider Transmutation 1 action
Snare Abjuration 1 minute DEX
Speak with Animals Divination 1 action Yes
Zephyr Strike Transmutation 1 bonus action Yes

Unearthed Arcana

Name School Casting Time Conc.
Sudden Awakening Enchantment 1 bonus action
Wild Cunning Transmutation 1 action Yes

2nd Level

Name School Casting Time Save Ritual Conc.
Animal Messenger Enchantment 1 action Yes
Barkskin Transmutation 1 action Yes
Beast Sense Divination 1 action Yes Yes
Cordon of Arrows Transmutation 1 action DEX
Darkvision Transmutation 1 action
Find Traps Divination 1 action
Healing Spirit Conjuration 1 bonus action Yes
Lesser Restoration Abjuration 1 action
Locate Animals or Plants Divination 1 action Yes
Locate Object Divination 1 action Yes
Pass without Trace Abjuration 1 action Yes
Protection from Poison Abjuration 1 action
Silence Illusion 1 action Yes Yes
Spike Growth Transmutation 1 action Yes

3rd Level

Name School Casting Time Save Ritual Conc.
Conjure Animals Conjuration 1 action Yes
Conjure Barrage Conjuration 1 action
Daylight Evocation 1 action
Flame Arrows Transmutation 1 action ATK Yes
Lightning Arrow Transmutation 1 bonus action DEX Yes
Nondetection Abjuration 1 action
Plant Growth Transmutation 1 action
Protection from Energy Abjuration 1 action Yes
Speak with Plants Transmutation 1 action
Water Breathing Transmutation 1 action Yes
Water Walk Transmutation 1 action Yes
Wind Wall Evocation 1 action STR Yes

4th Level

Name School Casting Time Save Conc.
Conjure Woodland Beings Conjuration 1 action Yes
Freedom of Movement Abjuration 1 action
Grasping Vine Conjuration 1 bonus action DEX Yes
Guardian of Nature Transmutation 1 bonus action Yes
Locate Creature Divination 1 action Yes
Stoneskin Abjuration 1 action Yes

5th Level

Name School Casting Time Save Ritual Conc.
Commune with Nature Divination 1 minute Yes
Conjure Volley Conjuration 1 action
Steel Wind Strike Conjuration 1 action ATK
Swift Quiver Transmutation 1 bonus action Yes
Tree Stride Conjuration 1 action Yes
Wrath of Nature Evocation 1 action STR, DEX, ATK Yes