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Shifter Traits

  • Ability Score Increase: Your Dexterity score increases by 1.
  • Size: Medium.
  • Speed: 30 feet.
  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Keen Senses: You have proficiency in Perception.
  • Shifting: On your turn, you can shift as a bonus action. Shifting lasts for 1 minute, until you die, or until you end it on your turn as a bonus action. While shifting, you gain temporary hit points equal to your level + your Constitution bonus (minimum of 1). You also gain a feature that depends on your shifter subrace. You must finish a short or long rest before you can shift again.
  • Languages: You can speak, read, and write Common.

Beasthide

  • Ability Score Increase: Your Constitution score increases by 2.
  • Tough: You have proficiency in Athletics.
  • Shifting Feature: You gain an additional 1d6 temporary hit points and have a +1 bonus to AC.

Longtooth

  • Ability Score Increase: Your Strength score increases by 2.
  • Fierce: You have proficiency in Intimidation.
  • Shifting Feature: You can make a unarmed strike of a bite as a bonus action. It deals 1d6 + your Strength modifier of piercing damage.

Swiftstride

  • Ability Score Increase: Your Dexterity and Charisma scores increases by 1.
  • Graceful: You have proficiency in Acrobatics.
  • Swift Stride: Your walking speed increases by 5 feet.
  • Shifting Feature: Your walking speed increases by 5 feet. Additionally, when an enemy ends its turn within 5 feet of you, you can use your reaction to move up to 10 feet away. This movement doesn't provoke opportunity attacks.

Wildhunt

  • Ability Score Increase: Your Wisdom score increases by 2.
  • Natural Tracker: You have proficiency in Survival.
  • Mark the Scent: As a bonus action, you mark one creature within 10 feet that you can see. Until the end of your next long rest, your proficiency bonus is doubled for any check made to track it, and you always know the creature's location if it's within 60 feet of you. You can't use this trait again until you finish a short or long rest.
  • Shifting Feature: You gain advantage on all Wisdom-based checks and saving throws.