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Necromancy cantrip
Casting Time 1 action
Range 60 feet
Components V S
Duration Instantaneous

A creature you can see must pass a Wisdom save or take damage. If it's missing any hit points, the damage is 1d12 necrotic damage; otherwise, it's 1d8.

The damage increases by one die when you reach 5th, 11th, and 17th level.